#### 5.5

Geometry and measurement. The student applies mathematical process standards to classify two-dimensional figures by attributes and properties. The student is expected to:

(A) classify two-dimensional figures in a hierarchy of sets and subsets using graphic organizers based on their attributes and properties.

#### 5.6

Geometry and measurement. The student applies mathematical process standards to understand, recognize, and quantify volume. The student is expected to:

(A) recognize a cube with side length of one unit as a unit cube having one cubic unit of volume and the volume of a three-dimensional figure as the number of unit cubes (n cubic units) needed to fill it with no gaps or overlaps if possible; and

(B) determine the volume of a rectangular prism with whole number side lengths in problems related to the number of layers times the number of unit cubes in the area of the base.

#### 5.7

Geometry and measurement. The student applies mathematical process standards to select appropriate units, strategies, and tools to solve problems involving measurement. The student is expected to:

(A) solve problems by calculating conversions within a measurement system, customary or metric.

#### 5.8

Geometry and measurement. The student applies mathematical process standards to identify locations on a coordinate plane. The student is expected to:

(A) describe the key attributes of the coordinate plane, including perpendicular number lines (axes) where the intersection (origin) of the two lines coincides with zero on each number line and the given point (0, 0); the x-coordinate, the first number in an ordered pair, indicates movement parallel to the x-axis starting at the origin; and the y-coordinate, the second number, indicates movement parallel to the y-axis starting at the origin;

(B) describe the process for graphing ordered pairs of numbers in the first quadrant of the coordinate plane; and

(C) graph in the first quadrant of the coordinate plane ordered pairs of numbers arising from mathematical and real-world problems, including those generated by number patterns or found in an input-output table.